I explain on ten simple theses, why is it any other way.
Disputes about the title of the best game in the metroid genre have been conducted for many years. Some say that this is Metroid, others say that it is Castlevania, while others wiping a mean male tear and wrapped in a blanket claim that these are the ORI series games.
Today I will tell you why all these people are fundamentally wrong and why the best representative of the genre is precisely Hollow Knight.
Pour yourself tea / coffee (not very much, this is still not so big longrid), knead your fingers and be ready to argue in the comments with people that you will never see in life.
In Hollow Knight, one of the most worked out game worlds in the genre, which can be seriously cracked with such mastacons of lorne intricacies as the Universe of the Dark Soul of Miyazaki.
Worms, moths and weavers. Hollow vessels, dreaming and radiant. Religious cults and destroying entire kingdoms of infection. This is just the top of the Lorny Iceberg Hollow Knight, which you have to find out during the game.
Watching a variety of videos with parsing the game world and its history will take you several hours. And if you start reading guesses and theories, then it can take a few days.
The best guide to the hallone will be Mossbag.
Locations
Hollow Knight is one of the largest and most voluminous metroids. In total, the game has 19 full -fledged locations. Each area of the Hallonet is distinguished by its appearance and filling. The game has green "forests", blue lakes, dark caves and even whole cities. Moreover, all locations are logically interconnected and have a whole bunch of obvious and implicit passages and compounds.
Platforming, battles with enemies and the search for secret paths and secrets are competently intertwined in them.
Bosses
The game has a huge number of diverse bossfights. In total, there are 35 unique bosses in the floor of the knight and 12 more intensified variations.
Bosses are divided into plot and optional, as well as ordinary and "warriors".
The bossfights themselves are very diverse. In some battles you will have to fight with several opponents at once, and in others various NPCs will help you. At a certain stage, you can even meet the "boss inside another boss".
Amulet system
Amulets in the game are equipped objects that give the player a variety of bonuses and abilities. There are 40 unique amulets in the game, some of which have different variations.
The main feature of this system is that amulets not only enhance damage or increase the character’s health, as realized in most genre games, but directly affect the gameplay and the player’s interaction with the outside world.
Some help to make their way into hidden and inaccessible locations, others change the character’s behavior or call for assistants, and others generally open new dialogs and even whole quests. For example, in the game there is a character with which you can talk only by equipping a special amulet.
All? Not all. Some amulets can also be combined that sometimes the drive to rather unexpected results.
Reigracy
This item directly follows from the previous. Thanks to the amulet system, the player opens a huge potential for reiglable. Using different amulets, you can create many diverse and sometimes funny builds.
Do you want to play through physical attacks? We take a "label of pride" and "indestructible power". I like spells? You can’t do without “shamanic stone” and “shower catcher”. Or maybe you want to "wrap up" yourself with a bunch of minions who do everything for you? Then there is a “glowing womb” and “weave’s song” in battle.
Maybe you want to go through the game with https://www.popularslotgames.co.uk/review/moneygaming-casino removal of conservation after death? Even for such perverts, the mode of "Steel Soul" is provided.
Balance
The game very competently implements the approach to complexity and challenge. In fact, you cannot pump or do not do for a specific boss or location, since the game practically does not have a pumping system. The outcome of any fight directly depends on the chosen tactics, amulets and pure skill of the player. The timings and hitboboxes of all bosses are licked almost to the ideal, and each attack is clearly visually standing out.
One of the best bossfights in the game.
Secrets and attention to details
In the world of hack, you can find a whole lot of secret rooms, hidden messages and even individual mini-challenges. The room in which you are attacked by an infinite number of zot. A quest that can be found by accident by breaking one of the tombstones in the lands of the rest. Or a secret section with a platforming that will make you feel a real pain.
In addition, the game has simply amazing attention to details, which makes the journey especially immersive and atmospheric. On the fences, images of ancient deities and hints of plot turns are visible, the rain in the city of Tears is not just like that, and some locations change dramatically reacting to certain actions of the player.
Boss-rash
Hollow Knight is one of the best implementations of the boss-rash mode that adds to the game for tens of hours of gameplay.
Even if you haven’t played the game yet, you probably could hear about terrible and terrible pantheons.
In fact, pantheons are ordinary arenas for boss rash, but with some very cool additions.
Firstly, unique bosses appear in the pantheons that you cannot fight in the main game. Secondly, some bossfights gain additional challenge thanks to changed and complicated arenas. Thirdly, and this is perhaps the most interesting, after stripping all the pantheons, the player opens another secret ending, which allows you to look differently at the events of the game.
Hollow Knight is an insanely beautiful and atmospheric game. The entire visual component of the game was drawn manually in the notebooks of Ari Gibson and then transferred to the screen.
Many backdrops, buildings and even individual parts of the environment that the player sees, exist not just for the sake of filling the space on the screen, but are closely woven into the world of the game and are part of the narrative.
Music
The game has an amazing soundtrack that many AAA will envy. Australian composer Christopher Larkin was engaged in musical accompaniment. In total, more than forty full compositions were created for the game, so you will not be bored even in the most remote corners.
Just listen to the topic of the city of tears and all questions will immediately disappear.
Congratulations! You read this meaningless set of letters to the end and, without suspecting it, were officially recorded in the Legion of Zhdunov Silkson. Pleasant suffering for you!
The best comments
Oh, now officially. Thank you!
Well this is already a very fanboy. I dropped the game, because neither ENT nor gameplay in the spirit of "Jump-Bey-Bay-Bay" does not attract me. Opening the blog, I thought that they would explain to me where I am wrong.
I believe that the choice of the best metroid depends on the fact that the player appreciates above the rest. I madly like beautiful animations, attention to details and diversity in the combat system. ENT and visual style often go back to the background. And then Metroid Dread was ten heads higher for me than Hollow Knight.
I agree that Hollow Knight is beautiful, but in the beginning you formulated
Today I will tell you why all these people are fundamentally wrong and why the best representative of the genre is precisely Hollow Knight.
And then you just talk about Hollow Knight. I expected something compared to other games. As a result, it is understood that the reader must know the designated games in order to independently compare in his head. In this regard, I did not appreciate 🙂
Hollow Knight first of all attracted a combination of visual performance and music. ENT was also interesting to listen. Regarding the combat system – here in it is built for the most part to memorize patterns and search for safe windows for attack. It turns out that very peculiar dance. Though I am heavy for me, but I went.
Well, I agree about the choice of the best. Projects in one genre are different, use various approaches, have their strengths and features. Depends on the preferences.
So half the theses are subcective, so there is simply no sense to compare. For example:
ENT – really a hollow knight is good, but the same Bloodin has a full -fledged plot (in plan not hidden in the descriptions of things and short phrases of the NPS, but straight from A to I am a clear storyline).
Hidden locations – I most of all Identified the world in Grime
Art – well, here for me with Blaxfemos is hard for someone to compete
The amulet system as a thesis does not make sense at all, since each metroid has some kind of its own unique chip.
A hollow knight is a gorgeous game, but whether it is the best of the metro -vanning – to solve everyone, everyone has different tastes)
A good blog, but in theses there is very much comparison with other “competitors”, which proved that HC was better than the rest. And so very interesting text. All the same, the first day.
Yesterday I just passed!
As a person who loves meterase and who has passed a lot of them, I can say that Hollow Knight stands out against the background of other genre games with its complexity. For some this is normal, but for some this is another "stuffy" game. You can’t please everyone, how to grind. IMHO, this is not the best games of the genre of course, although one of the best for sure 🙂
Only after going through the path of pain, can you find harmony with yourself)
I did not play, since the games of such a genre are not quite suitable for me, but how someone plays, I love to watch very much. The music is great! Visual and ENT SUPERSKY!
Thank you for the post: 3
Now I go through the DLS for Grime. I reminded myself why I went in one gulp in one gulp, how cool she is still)
And you did not confuse Grime and Grim Dawn?
The first is metro -vanning, the second is a diaploid, in the discussion we are talking about the first)
And how can I find out about it if no one makes a blog about the work of Peter Morbacher and Grime. =)
If the ORI patted the nerves, then Hollow Knight is probably better just to let go of. Let his difficulty in terms of battles are simply higher than average (not counting the arena, there is a hell of Satan), then some platformer segments make the most hardcore moments in Celeste with tears. So the hollow knight is more likely to suffer for lovers of fans (which is correlating with the loros-stroke part of the game in principle)
I have already outplayed AAA and Indi, but Hollow Knight is still the best game of all that I played.
Yes, Achivka would definitely not hurt
I go through her, but by pieces. Genrerov is right mine, the game is awesome. But I take breaks all the time, and long, I don’t know why it happened 🙂
I seemed to understand that you are about the fact that the hollow is not the best mete. At first I did not even taste how you jumped so quickly for discussion. =)
And what, right standing?
She took up her after both parts of the ORI, in which there are no questions about the visual component from the first frames, and in Hollow Knight I was very dull at the beginning of the game, where everything is black and white and dark. T.e. It was painted beautifully like art, I would have a sobbed artbook, but looking at it was constantly boring and absolutely not interesting. It would be necessary to give a second chance to the game, although the genre is not mine, ORI broke all my nerves.